M320 Indirect Fire
Counter Defilade Fires

Objective:
Simulate the full firing lifecycle and effects of the M320 Grenade Launcher within TED — modeling firing mechanics, projectile trajectory, fuse/detonation behavior, fragmentation and area effects — and deliver time‑synchronized weapon‑event and effects telemetry (configurable, e.g., 10 Hz) to downstream systems for live training integration and detailed after‑action review. This capability will produce precise, time‑stamped events and geo‑tagged effect data that can be ingested by game servers or AAR tools to enable real‑time visualization, accurate hit/casualty modeling, and high‑fidelity replay with media markers and analytics. Built with secure, resilient transport and versioned schemas, the simulation supports configurable fidelity modes, local buffering/backfill for intermittent networks, and a clear acceptance criteria set for throughput, latency, and accuracy—ensuring reliable performance across individual drills to large‑scale exercises.
Approach:
TED must be able to:
- Integrate to LM GameServer
- Push data at a rate of 10 data points per second
