Supporting Mission Readiness while reducing fielding time and development, logistics and sustainment costs.
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Athena-Tek provides cost-efficient solutions by leveraging Government-off-the-shelf (GOTS) and Commercial off-the-shelf (COTS) products to solve simulation and training needs.

HITS 3.0


With support of HITS 3.0 and the Integrated LVC Training Environment (ILTE) program, Athena-Tek delivers a breadth of experience in providing Systems Engineering, development, integration, and testing of simulation and training systems. We have also ensured our talent pool consists of those with expert, in-depth knowledge and experience with LVC simulation and training systems.

For ILTE, Athena-Tek has tied together the OneSAF Constructive system with the Joint Network Emulator (JNE) and the Common Data Link (CDL) applications to provide Exercise Control stimulation, emulating the network and towers that the vehicles and dismounts would be connecting to for radio communications. Utilizing this capability, we can also emulate radios and include Hardware-in-the-Loop (HWIL) testing for capacity and scalability testing, further enhancing the modeling and simulation of a test event before it is actually conducted.


With respect to HITS, our Tracking system combines HITS 3.0 software with commercial cellular trackers to provide asset and Warfighter location services.

A complete simulation and training solution requires field-based IPU sensor
devices, a communication network for transmission of real-time data, and
back end mission control infrastructure. Based on diverse sets of technology,
the best solutions require partnerships, where each party brings its core competencies to the table.


In collaboration with InHand, as Athena-Tek specializes in the backend mission control infrastructure, InHand specializes in the design and delivery of rugged, often battery operated rugged electronic devices, such as
IPUs and tablets. Together InHand and Athena-Tek
provide a complete simulation and training solution - fielded
sensor equipment and mission control.


Individual Player Units (IPUs)